Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 20.19.15.4835]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     1136 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.019 seconds
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\!WAREZ\_DS.0DAY\SOURCE\SeasonUp_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 
(Filename:  Line: 1743)

WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
UnloadTime: 2.132104 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 51c0 -> priority: 1 
  Thread -> id: 68fc -> priority: 1 
